#6 Exquisite Blood + Sanguine Bond = Infinite loop. #5 Bloodchief Ascension + Mindcrank = Infinite loop of life loss and library mill. #4 Phyrexian Altar + Gravecrawler + Vengeful Dead = Each opponent loses infinite life. #3 Mikaeus, the Unhallowed + Triskelion = Damage enough to kill all the players. #2 Mephidross Vampire + Triskelion = Damage enough to kill all the creatures. #1 Mikaeus, the Unhallowed + Puppeteer Clique + Altar of Dementia = Mill entire deck and steal all the creatures and swing with haste. There are a few that are not out right win the game that second/turn. Ok, so that was one I wanted to put in even though it wasn’t an infinite combo. ![]() Lose 13 life, Sac a creature, make Ob Nixilis bigger…. … and with this my first combo, not infinite… Now that you know that it will make it more apparent as to why I selected the general that I did…. Combat damage isn’t in my equations for deck building (most of the time). ![]() Basically decks that don’t require that I attack to win a game. Little know fact, I like to play punishment/tax/stax type of decks. There are about 7 or 8 infinite combos in the deck. I did a Google search on EDH/Commander combo decks, looked them over and decided on going with a mono-black deck since I had most of the pieces for most of the combos…. Losing a game to a slaver lock didn’t hurt in pushing me to build it. I finally decided on making a combo deck after realizing that it was the one deck type I hadn’t made. Anyway, all of my decks don’t have the infinite ability in them, EXCEPT, my newest. I have on occasion found one in a deck, but I didn’t put it there on purpose. ![]() I have been playing EDH for a bit over four years and I have never had an urge to build an infinite combo into any of my decks.
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